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To limit mesh size at less than 300 points for a scene.

I am pretty sure most modern video games use more mesh points than that for, like, a hat your character can wear.



I it is true : I was very agressive on this one. But still, thousands and tousands of triangle feels like so much overweight for me. Specialy for indoor scenes. Quality for the eye is a lot to do with texture, NOT the number of triangle.


And I do not even talk about the GPU work to handle those thousands of triangles. With 300 points, my scene runs quick&fast even on budget Smartphones ! This is an important issues I can tell you. A video game that runs on all devices ...


At 300 points, a computer from 1996 could run your game.


But not the high texture




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