No, they (and many others before them) are genuinely trying to improve on the original research.
The original paper "Playing Atari with Deep Reinforcement Learning" (2013) from Deepmind describes how agents can play Atari games, but these agents would have to be specifically trained on every individual game using millions of frames. To accomplish this, simulators were run in parallel, and much faster than in real-time.
Also, additional trickery was added to extract a reward signal from the games, and there is some minor cheating on supplying inputs.
What Carmack (and others before him) is interested in, is trying to learn in a real-life setting, similar to how humans learn.
yeah, RLVR is still nascent and hence there's lots of noise.
> How can these spurious rewards possibly work? Can we get similar gains on other models with broken rewards?
it's because in those cases, RLVR merely elicits the reasoning strategies already contained in the model through pre-training
this paper, which uses Reasoning gym, shows that you need to train for way longer than those papers you mentioned to actually uncover novel reasoning strategies: https://arxiv.org/abs/2505.24864
No, they do not point to any specific examples of novel reasoning strategies that were uncovered, nor is their sampling that extensive (at most 256 samples vs the 2048 used in https://limit-of-rlvr.github.io/ ).
I think it's a case of not coming up with alternative explanations for the observed evidence and hence not designing experiments to distinguish between those explanations.
Their results are consistent with novel reasoning strategies, but they're also consistent with more reliable execution of reasoning strategies that the base model can generate in principle, but rarely succeeds at due to a large number of steps. (If you have a model that can do each step independently with 99% success rate and getting the correct result requires 1000 steps, the chance of making it all the way to the end without a single error is only about 0.004%.)
One challenge with this line of argument is that the base model assigns non-zero probability to all possible sequences if we ignore truncation due to numerical precision. So, in a sense you could say any performance improvement is due to shifting probability mass towards good reasoning behaviors and away from bad ones that were already present in the base model.
I agree with your general point though. Ie, we need more thorough empirical investigation of how reasoning behavior evolves during RL training starting from the base model. And, current RL training results seem more like "amplifying existing good behavior" than "inducing emergent good behavior".
While it's true that the model assigns non-zero probabilities to all sequences by design, those probabilities can get a lot smaller. E.g. replace that 99% per-step success probability with 10% and suddenly the overall chance of a correct result is truly astronomically small.
For a novel reasoning strategy, I would expect at least a few individual tokens where the base model assigns much smaller probabilities than the reinforcement-learning trained one, as opposed to just being a little smaller but spread out over many tokens. (Which would better fit a "death by a thousand cuts" scenario.)
> I personally think that Gemini 2.5 Pro's superiority comes from having hundreds or thousands RL tasks (without any proof whatsoever, so rather a feeling).
Given that GDM pioneered RL, that's a reasonable assumption
Assuming with GDM, you mean Google-Deep Mind. They pioneered RL with deep nets as policy function estimator. The deep nets being a result of CNNs and massive improvements in hardware parallelization at the time.
"gdm pioneered rl" is definitely not actually right, but it's correct to assert that they were huge players.
people who knew from context that your statement was broadly not actually right would know what you mean and agree on vibes. people who didn't could reasonably be misled, i think.
Right now we're focused on software engineer interviews—mainly Leetcode-style and a bit of system design. We're still in early stages, so we're mainly trying to gather feedback and see what people actually want. PMs, MLEs, and Manager interviews are definitely on our radar, but we'll expand based on demand.