Novelty of stimulus is a huge factor, especially as training continues over years. Failure from a set of 20 is very different than failure from a set of 5, and bodybuilders will periodize their training to cycle through the different flavors of stimulus. I think a big contributor might be neuromuscular adaptation. Cycling through those different intensities over training periods measured in months will make this apparent anecdotally.
The activation energy or stimulus required for hypertrophy in untrained individuals is so low that it’s hard to differentiate the results. Studies like this absolutely need to be done in trained individuals if you want reliable data.
Most people are untrained so this is useful reliable data for most people. However for those who actually care about results: they are trained, or soon will be andthis data doesn't apply.
The Affinity apps are great but there are some critical missing features that have been on the back burner for years.
Most impactful example that comes to mind is the vector blend tool. You can take, say, a circle and create step-wise transformations to another shape like a square.This is found in Illustrator and a few others, but absent from Affinity Designer.[0] I share the concern that a new feature like this will be paywalled.
Additionally, Serif was very transparent with detailed changelogs and a community to submit bug reports and request new features. I have doubts that Canva will do the same.
I primarily use Affinity Photo, not Designer, so my knowledge of what a vector art tool should be able to do is quite limited, so I can’t speak to that.
Everything you listed are tail risks of COVID, even in individuals with comorbidities, and are far more characteristic of the early strains than what’s circulating today. The only exception in your list of side effects is myocarditis, which is also a side effect of the COVID vaccine. Furthermore, the vaccine’s target population is individuals over 65 years old, immunocompromised individuals, obese individuals… not newborns or infants.
Alarmism, militant shaming, and omission of details like the ones I mentioned above are three strategies that steer vaccine hesitant people away from taking vaccine advocates seriously. Personally, I would raise concerns about anything but COVID and ease up on the Newspeak.
> Except long term effects from COVID are not fully understood yet, especially in children.
Most European countries don't offer vaccines for under 18's unless there's a very specific reason. Some don't offer the vaccine for general public except for vulnerable groups. Why? All medical interventions carry a risk and there is always a threshold where that risk outweighs any potential benefit. This is what sensible public health policy looks like.
> All medical interventions carry a risk and there is always a threshold where that risk outweighs any potential benefit.
Neither Germany nor France nor the UK advise against vaccinating children against COVID. The Germans explicitly say that the absence of a recommendation to vaccinate is only because children have relatively mild cases and safety or risk concerns are no factor.
Go look up long term effects from COVID in children. Everything I find says children are at risk for long COVID just like adults, and the effects and risks are not understood yet. Then tell me you won't vaccinate your child. (Or yourself, for that matter.)
Hi, not the parent poster here. I believe the argument being made is that diagnostic criteria, and diagnoses themselves, can be shaped by cultural norms. As the Overton window shifts, so do the thoughts and behaviors that we deem pathological.
“Minimum effective dose” is a concept I picked up from years of amateur bodybuilding. Seeing that same context in the beginning of the article was a treat! Minimum effective dose has been a pretty powerful concept for me over the years and has some overlap with “The 80/20 Rule”. It’s allowed my to make small investments in goals and snuff out insecurities that arise, such as the feeling of not trying hard enough.
I found this film recently and cannot recommend it enough. One of the most visually captivating and thought-provoking pieces of media I've consumed in recent memory. It details the emergence of space-time, matter, chemistry, abiogenesis, and human culture. The CGI and sound design are especially good.