Sadly i dont know if this can be learned persay as it wobbles along the “creativity” line.
Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube?
You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong supported 100 people playing together? How would that work?
Often what ifs will be deadends or uninteresting. It is like sales, a volume game. But u got to like the process or you wont get far.
Definitely. This is a pretty common approach: take an existing game, break it down into its constituent mechanics, then swap one of them out for a mechanic from an unrelated game. Rinse and repeat.
Case in point:
I built a twin-stick version of Snake that requires you to control two snakes simultaneously, called Twins of Caduceus. I even have a custom arcade box with two four-way joysticks so you can control one snake with each hand though you can play it with a regular keyboard. It’s a lot of fun, but you practically need the kind of hands that come built-in with localized neural ganglia to get a high score.
Snake was my very first OpenGL program (well, past a cube). You learn quite a bit about the basics and why one more dimension is not always better.
Fun times, this takes me back quite a bit. Definitely from the "what if" mindset, I was seeking something complex enough for learning and simple enough to actually finish. I must have been 15 or 16 at the time.
Yes! Curiosity is the way to open these doors. The first step is to keep a log of your thoughts. Anything that pops up, write it in your ideas book. Having ideas isn't an all or nothing. It's a practice. Get into the practice of writing down your small ideas and you will develop the ideas muscle.
This is almost certainly not the case. The larger the company the more change is viewed as a negative. Yes people may hold titles to do the things you describe but none are empowered to make change.
Attention is where capital is applied because the demand is so high for it. Society can control supply and demand about as well as it can control the weather.
I dont think this is true. People were skeptical of agi / better than human coding which is not the case. As a matter of fact i think searching docs was one of the first manor uses of llms before code.
No, this is too dismissive. There was a large shift in the culture of people over the last decade or so as the bay area money printers started printing faster than finance firms were printing. Eg tech money attracted a culture of people wed normally label “finance bros”. Patrick Bateman types but without the explicit murder. Status, money, often born outstandingly privileged.
This is the tech bro people speak of. It is that psychopathic desire for status at all costs which sadly is learned, emulated, and exalted. Ironically, yc is the poster child for breeding this culture over the last 8 or so years and the place it is most often complained about outside of reddit ofc.
Sadly, attention is all you need these days. If you get attention, you will be “set” in part because ads=money but mainly because human attention really is that valuable outside of advertising. Survival is still what matters and so most people judge “creatives” by big number because that means status.
I think people see the very western culture of haves and have nots where all that matters is big number dominating the digital landscape the way it does in the physical world. It is gross but not remotely new. You put the audience or perish pressure on yourself when you value big number go up opinions. Dont be friends with those opinions. They change nothing and have no real power if you dont depend on them for survival.
It is an allusion of discount if they run those and opting out never works hr information is now stored on god knows how many servers.
They do it though because it works. Spin to win too is a total fabrication but gambling works. Just because something works doesnt mean there shouldnt be regulations against it.
> opting out never works hr information is now stored on god knows how many servers.
Just sign up for the newsletter with a disposable email to use the code. Or search for "<website name> promo codes" and the newsletter one will usually be the first result.
Burner emails work but they usually send it so you need to receive it. Assuming they use a generic code searching works but often they generate the code for single use at the time the email is sent. Promo code logic can get complex.
Best way i found is to buy when there is some xyz site wide sale but even then they can be sketch and jack up prices. Philips does this with their hue lights every time. Hilarious in how obvious it is.
Markets never deliver. That isnt new, i do think llms are not far off from google in terms of impact.
Search, as of today, is inferior to frontier models as a product. However, best case still misses expected returns by miles which is where the growsing comes from.
Generative art/ai is still up in the air for staying power but id predict it isnt going away.
> so much content, it can keep me continually engaged
I find the total opposite to be true. I desperately want more engaging content to feed the gooey goblin in my brain but the overwhelming majority doesn't cut it and this was before AI.
Almost every show I see on netflix, tiktok I glance at, or reddit post is absolute unflavored mash potatoes. Content for content's sake. Feed me more content like scavengers reign and less frankenstein remakes or super hero slop.
Also, we might have become spoiled by having found content that aligns with our interests at all. Like an Overton window, we have been slowly realigning our desires to expect better and even better content.
We truly might be addicted and are slowly becoming unsatisfied with the simpler, more nuanced pleasures in life.
There's way more good content available than an employed adult human has time to consume. I have watched five great seasons of TV this year (Frieren, Apothecary Diaries, Dandadan, Blue Box, Stranger Things, all on Netflix) and zero movies (no time with kids!), and have read twelve good books (ranging from prize-winning literature to incredible graphic novels). I have zero time for anything else besides two other hobbies, both of which involve the creative act: coding, and writing fanfiction.
When I hear "there's nothing good available," I assume the person is a dullard. Like where are you looking that you can't throw a rock and hit something worth watching?!
One reason I enjoy anime as much as I do is because most of these stories are written by a single person with maybe an assistant or two and an editor, they're not designed by committee.
I somewhat enjoy Stranger Things but it's falling into the space where I can write the next line of dialog in my head for whole scenes. Whereas it started out poking fun at tropes like doing exposition or relationship development at moments of maximum danger it's turned into a long sequence of Obligatory Scenes that feel increasingly forced.
> a long sequence of Obligatory Scenes that feel increasingly forced
You're describing mainstream entertainment in general. I started noticing this with the storyboard-as-film, action-by-numbers "Raider's of the Lost Ark". (I won't even waste my time on super hero films.)
It blows my mind that anyone can consider Stranger Things to be great anything. It's utter dross. It's like our standards have dropped massively over the last 50 years in almost every way, in literature, music, journalism, politics, movies, and TV.
Maybe the problem is that you're looking for content to consume, instead of art to enjoy and participate with. The distinction is important because how you frame a problem changes how you solve it.
Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube?
You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong supported 100 people playing together? How would that work?
Often what ifs will be deadends or uninteresting. It is like sales, a volume game. But u got to like the process or you wont get far.
reply