Since your README.md starts with an example of ffmpeg and gripes "This is not a normal sentence", it would be nice to simultaneously show the precise analogue as "ffhuman".
That way the reader immediately understands what your tool has to offer. Otherwise it can feel like we're learning two things instead of just one.
I'd say because the gaming business is entertainment; cyclical, discretionary and mostly dispensable. So, the makers don't really care to invest in optimizations like this. They spend a lot of money on marketing and artwork instead.
The Earth is a bitch, we've finished our news
Homo Sapiens have outgrown their use
Oh, you Pretty Things (Oh, you Pretty Things)
Don't you know you're driving your Mamas and Papas insane?
Let me make it plain
Gotta make way for the Homo Superior
Unfortunately it is very difficult in practice. And a wise person once said:
“Theory and practice sometimes clash. And when that happens, theory loses. Every single time.”
The problem will become thorny when you consider what can be automated vs. what can't be, and what should be vs. what shouldn't. IOW, what do you consider a "routine decision".. after all it is subjective.
It is completely unreasonable to expect that people will give you their money and then never want to control it in some way. In fact, it's a contradiction really.
So I certainly applaud you for considering the problem and more so if you make an attempt at some implementation. However, it is a bit like asking "will AI become self-aware and make humans obsolete". For the foreseeable future people will not relinquish the ability to somehow "pull the plug".
IDK what the fee schedule looks like but you'd think they'd take a play from governments and make the commissions progressive.
In other words, the more money a developer makes, the more fees they pay. That way there's better incentive for smaller shops and developers to join. They might also look somewhat more benevolent.
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