GeForce Now is a pretty good deal for people who just want to play the “Game of the Year” titles without paying 2.5k for hardware they barely use and loose its value rapidly.
If you want a hands-off gaming experience, you just get a console. Streaming services are always going to be economically and technically unsatisfying.
Same here! I built around 6 side projects this year! One literally in 1h which now serves my little community I living in (<5k people) everyday.
A fun side effects I got from this: Now I can see my ideas fully fleshed out, and realised that, a), most of these ideas are stupid and better solved by existing solutions , or b), that the code was never the problem but tweaking the UI or user facing part to really hone in the problem I am trying to solve!
I am actually on a legacy plan, and they shut down the machine by default if not used. Last month I got a bill of 1.15 USD, which they said I don't have to pay since it's below 5 USD :)
Claude through the Web, and just normal IDEs (Rust Rover and Zed) without any built in help. Just copy/pasting + adjusting through the Web UI of Claude.
I specifically prompted the UI to be simplistic, component based etc. I also prompted tailwind, so that the LLM doesn't go crazy on hundreds of lines of CSS. Everything generated I can understand and change.
Just the Web UI. So usual subscription price. I used Claude Code previously, but wasn't super satisfied. Also changing files directly gave me more headaches in the past. I want to see the code first, judge it how it looks, and then do the change myself.
Nope, all through their web UI. I used Claude Code once, but it wasted a lot of money for not much better results. So I stick to the web UI for now.
I am using Axum, Tokio, Tracing, SQLX. I am an experienced Rust programmer, so I could always judge what code I am getting, and how to refactor it after. But it saved me writing lots of boiler plate SQL queries etc.
I thought about server side rendering, but have no experience doing it with Rust. So I sticked to the stack I am used to, to ship a bit faster.
Any recommendations on server side rendering crates?
I do sort of "real time". At least currently, each refresh of the frontend does a call to the backend, which doesn't have caching implemented yet. So as soon as the NHL returns new data, you will see it.
I haven't encountered any rate limiting. I find it quite fascinating how fast the API is. Sometimes my live stream is lacking a few seconds behind, and my website already has the new score before the stream.
> Since this was going to be the first Linux Rust GPU kernel driver, I had a lot of work ahead! Not only did I have to write the driver itself, but I also had to write the Rust abstractions for the Linux DRM graphics subsystem. While Rust can directly call into C functions, doing that doesn’t have any of Rust’s safety guarantees. So in order to use C code safely from Rust, first you have to write wrappers that give you a safe Rust-like API. I ended up writing almost 1500 lines of code just for the abstractions, and coming up with a good and safe design took a lot of thinking and rewriting!