Luckily, with C++17's if-constexpr and C++20's concepts, SFINAE has become mostly obsolete for new C++ code (unless you have/want to support older C++ standards).
Makes sense. I know of multiple companies that reduced their headcount by a factor of 10 after Opus 4.5. Their new business model is basically: CEO + CTO + CFO + hundreds of Opus 4.5 agents.
I'm a big agent proponent myself but I don't think these kinds of companies actually exist yet. It's gotta either be some CTO who learned the word "orchestration" or "agent harness" and decided to play around with that stuff, or pure fantasy from the usual suspects of VC-twitter trying to build FOMO/signal themselves as part of the "in crowd"/drive engagement with hyperbole.
I remember having that experience as a kid - seeing an ad for Action Man™ during my Saturday morning cartoon block, and feeling that I need that toy right now. My dad then explained to me that these advertisements are carefully crafted to elicit this response from kids, and that I should always think critically about the messaging in ads.
The muffler in your car weighs a fair bit more than an entire leaf blower. The noise reduction is also aided by enclosing the engine in a compartment with sound deadening, and having 15ft of exhaust piping (and a resonator, and usually multiple catalytic converters). It just can't be done effectively for small engine tools that you have to physically carry around.
2 stroke engines are even worse (chainsaws, weed wackers) because the exhaust has to be tuned for resonance at specific frequencies in order for the engine to make power.
As an owner of some land and many pieces of small engine equipment, I will say that the difference between _no muffler_ and the little mufflers they typically have is still substantial.
>I think the key issue with macOS is that they don't seem to have someone who is looking at the whole ecosystem holistically to make sure that there's consistency and integration across experiences.
The complaints were that the UI was not customisable, with limited functionality, stubbornly did things the Mac way even if that was confusing to Windows users. The implementation was often slow and sometimes buggy.
But it had taste and attention to detail. It followed Apple's own HIG (design guidelines). The UI had some flashy details, but they had a purpose or at least didn't get in the way. I don't feel any of this in the current Apple designs.
UI was simple, maybe too simple, but it made sense. The only complaint from that era was the thin scroll bars and the flipped scroll direction, both of which are forgotten about and accepted nowadays.
As someone whose primary interaction with her computer is via her drawing tablet stylus I still loathe the thin scroll bars; I've turned them off in prefs but I still regularly encounter apps and websites that force them and they have to be really special to overcome that.
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