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Sure, it is not guaranteed profit, but it is certainly not "always a scam" as previous poster put it. It is very likely a way to make profit.


I thought raising wages was not what you want to do to fight inflation?


It's just another basic economic effect of having too much money supply in the system. Governments printing too much money at a fast rate is the core reason of why inflation happens.


Raising wages doesn't increase inflation, it's raising prices to customers.


Raising wages _can_ increase inflation because the workers will use them to buy more goods, which might be supply limited.

But Japan's inflation problem is that they don't have enough of it, so that's fine…


Right, but limited supply doesn't have to mean raising prices. That decision is done by management and business owners. It's not an automatic kind of outcome, but a deliberate one.


I implemented it for the path finding of zombies in my game. However, it was a little overkill for what were supposed to be brain dead zombies so I have since gone with something simpler and less optimal.


Here is a visualisation of the algorithm I made a while back. https://m.youtube.com/watch?v=pJCNh5qsIuE


That's interesting, to me it looks like it mimics the eyes sweeping left to right, searching for the best option


An analogy with vision is definitely appropriate. From each node in the path you you push forward to the visible neighbor nodes. The efficiency of the algorithm comes from exploring the space polygon to polygon.


i admit to being too lazy to read the paper, so maybe you can answer this: does this work on weighted graphs too? by that i mean what if movement costs differ from distance?


I think so. As long as you can calculate your cost based on any two points that have a straight line path between them.


When this question gets asked on forums I ussually see the answer "use what you are familiar with". So probably yes it would still be made.


From memory Plato's ideal society was pretty wack. A "great lie" to wow citizens into respecting the ruling class. Taking children from their parents, forbiding knowledge of your biological family to avoid nepotism. Banning music and theatre so people don't get too excited about alternatives.


Contrast Plato with his allegory of the cave vs Aristotle, inventor of common sense. Its clear why dictators throughout history favored Plato, as well as modern academia.


The part of it that raised my eyebrows the most back in school was the idea that formal education should only start at age 18, and students graduating at age 50.


Would much prefer if they just displayed a big warning on results that they have flagged as shit.


I'm implementing this right now.

Trying to figure out a way to render the support functions to assist with debugging my implementation. At the moment I just sample the function in various directions around a unit sphere and try build a mesh from that. Too patchy.


Why does nature have to be lawlike?


Nature doesn't have to be anything.

However, a universe that doesn't have any laws would be an amorphous mush. Forget about planets and stars, it could not even have atoms or molecules - you need an awful lot of stable structure (i.e. laws) to get something as complex as a water molecule out of random particle interactions.


Our investigations ever since the scientific revolution have progressively shown it to be more and more lawlike. It would be a bit of a surprise if this stopped being true.


Science assumes that nature is lawlike. Otherwise it would be senseless to make predictions.


Yes - I would add that a philosophically-knowledgeable scientist knows that nature does not HAVE to be lawlike. But like you say, the process of science is hypothesizing laws and checking to see if those laws make predictions. So far this process has been very successful.


Otherwise there's no spec for the sim developers to follow.


If it wasn't, we couldn't do any science.


Wittgenstein's "meaning is use" has been an invaluable maxim for me when it comes to assessing complex questions and arguments.

Glad to see his works discussed.


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