2025 was the year of LiFePo power packs for me and my family. Absolute game changers: 1000Wh of power with a multi-socket inverter and UPS-like failover. You lose capacity over a gas genny but the simplicity and lack of fumes adds back a lot of value. If it’s sunny you can also make your own fuel.
You’re right, it’s not much, but it is convenient and clean. A few lamps, USB charging, and a router/modem will use a few tens of watts and the big power pack will keep that going for eight hours.
For longer outages there is an outhouse with triple-redundant generators:
- Honda c. 2005
- Honda c. 1985
- Briggs & Stratton c. 1940
The “redundancy” here is that the first is to provide power in the event of a long power outage, and the other two are redundant museum pieces (which turn over!)
I completely agree. It’s frightening that a government official (Noem) is already pushing a one-sided, matter-of-fact narrative so soon after such an obviously controversial incident. That is not the action of a competent, top-level leader. What’s frightening is they appear to be getting away with it.
> That is not the action of a competent, top-level leader.
I disagree. This is the action of a competent propagandist. Getting a narrative out as fast as possible before facts are known very often works.
This isn't the only shooting by ICE and if you look at the press releases for all those shootings it's exactly the same thing, "the protestor was violently trying to ram the ICE agents who bravely used self defense to shoot at the vehicle".
It has worked up until this shooting, and I imagine the reason it's not working as well here is there's too much video evidence to the contrary.
That’s a really interesting observation. If ICE field policy allows or even requires employee anonymity then, as a thought experiment, imagining them all in hockey masks helps emphasize everything that’s wrong with such a policy. I can think of even more inflammatory examples of face coverings, of course.
This is an unfair take. The significance of invoking the word “Nuremberg” in this context should be clear: it is about putting the entire regime on trial.
My advice would be to not worry too much about it. I found this thread through the search tool and was glad to find it at around about the 200/200 point/comment mark. Despite not being on the front page it is still starting to get polluted with flagged comments.
I’d liken it to going to a hacker conference and wanting to talk to like minded people about 3D printing something controversial, like a gun barrel or a knife. It’s interesting as a topic and worthy of technical and moral exploration but putting it on stage as a keynote talk would risk attracting all the wrong attention.
Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!)
I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the cell “above” it.
I look forward to future days introducing new mechanics as well. Can I suggest a few, based on dynamics?
- Food! The horse moves on every turn towards an attractor. Have a hay bale / giant sugar cube in one corner fall off the back of a truck / helicopter :) Horses start out dumb and move directly towards the goal before backtracking. Smarter horses path find the shortest route to the goal.
- Goals! Now that the horse is moving, get the horse into a static horse box / cattle pen cell by strategically placing fences so that the path it takes towards the food involves walking onto the goal square.
- Floods! Water encroaches from the edges on a turn by turn basis. Not only do you have to contain the horse, you also have to hold back the flood.
'analytics' and 'surveillance' are not the same thing
trying to understand player behavior in the context of a board or video game (though there is some overlap!) is not the same as trying to understand user behavior in the context of social media or purchasing behavior - the data of both of which derive their value from being sold to THIRD PARTIES as a commodity.
being able to tune a fun little video game is not the same thing at all
Collecting analytics like this is effectively the same as play-testing physical board games in-development. People play a game, information is gathered, and the game is tuned in response to that. If zero information were ever gathered, games could not be balanced or tuned for other things like unforeseen problems.
Please, show me a piece of software, or game, that is perfect the first time it is made.
So long as personal information is not collected, consent is not morally necessary.
If I collect information on how often a coin-op Street Fighter II game is played in an arcade, while collecting no personal information, consent is not needed.
You are not entitled to play the game, which is hosted on their server which requires bandwidth and other resources. In the same way that you are free to make demands about how software runs on your machine, the author is free to make demands about the use of their software.
If the data gathered is only on gameplay, and not something that can be used as PII like IP addresses or device information, then it should be fine. Gathering things like the score and time spent completing the level, isn't a problem. This could be used to rank the levels, without gathering any user information.
There are games that let you opt-out, hell even ones that ask you when you first open the game. There are bad apples, but there are plenty of good ones too.
If it asks you then it's neither opt-in nor opt-out. Then it depends on how it asks you. If it's a simple yes/no, it's fine. If it's typical tech bullshit where your options are a big "I want to make the world a better place and save the whales by sending my data" or a tiny button in the corner labeled "maybe later" that takes you to another screen saying "please confirm you want to opt out of data collection and kill a bunch of kittens" then not so good.
You could just package an arbitrary 100 levels, let the player play them in any order, then give rewards for 10, 20, 30, 40, etc. levels completed/mastered.
There is definitely a turn-based minigame here - get the most "distance" travelled by the horse, every turn the horse moves one block towards it's closest escape and you can drop walls to cause it to find a new path - in this one you actually lose when the horse can't get out but the goal is to get the horse to move as many blocks as possible using your limited number of walls (or apples which can attract it).
That reminds me of Paquerette Down the Bunburrows [1] which is a very fun pathfinding game where the bunnies will pathfind to try to run away from you. It's not exactly what you described, but it is very fun and surprisingly deep and challenging.
I was initially expecting the horse to move after each turn. As it is, this is a logic game, similar to what I'd expect to see in the NYT Games app. Quite entertaining, but something that you could look at and reason about to solve.
But, you absolutely could make this a turn based game where the horse is trying to escape and you (playing as the farmer), work to fence it in as it meanders towards a gate.
> I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the cell “above” it.
I interpreted it as standard "top-down" RPG graphics, where the Y axis always doubles as the Z axis. As such, I didn't find it visually confusing - but it did made playing on mobile annoying, because you often end up targeting the wrong field.
> I don’t think the gates should animate up into the air.
I think it should go up, otherwise it doesn't look like a wall. It would look like something the horse can step on and run over. For the water it makes sense to be flat flat and that the horse doesn't want to touch it: it is water-shy.
+1 to this. It's also visually confusing, the gate looks like it's covering two cells.
Great game! Feature request: add a button that shows my submitted solution. I'd like to be able to compare it with the optimal solution (so it'd be nice if a single tap could toggle between my submission and the optimal).
Sometimes simple things are best. I really like the game as-is.
This is a rather simple game to program. IMO, if you can program, take a few weekends to make your own game based on your ideas. If you can't program, your ideas will lead you to a wonderful learning project.
I would have responded earlier, but I wanted to actually implement something you suggested: different walls. Alternative wall sprites, which don't occlude other tiles so much, are now live and can be adjusted in the settings.
Re: analytics, the only serious plans I had were to use the daily level histograms to adjust difficulty. The idea of taking some levels and releasing them as a standalone game is tempting, but I wonder if doing this type of puzzle over and over again might get tedious? That's one of the reasons I thought it would work better as a daily game. Let's see how it's doing in a few months.
I love the mechanic ideas. I think there are two big constraints on what kind of cool new features/gimmicks can be implemented though. First: if this is going to be a daily game, the new mechanics have to be intuitive enough to where somebody could figure them out their first time playing. I like the idea of cherries being misleading, and it's a fun troll-ish idea for a single player game, but it would be a mean trick if it were someone's first daily. (Then again, there's someone who's first Wordle game was probably MYRRH.) The other constraint is I have a solver that can guarantee the optimal solution is actually optimal. Some game mechanics might make this a lot harder, or even impossible.
Great game. I've been having fun with it every day, but today there is no puzzle! Be careful about this. I intuit that not having a puzzle on a day is enough to lose some players, with the number only increasing the more days you don't have puzzles. Not sure how you're doing it now, but you should easily be able to generate thousands of levels and have them all ready in the page like wordle.
Another thing to try could be to rank people in realtime instead of the one-off submission approach. I do this in https://spaceword.org (create tight crosswords using 21 letters), and I think it's quite motivating to see how you compare to others as you improve your solution. On the other hand, its a bit more taxing on the server, and then you also could not show the optimal solution.
I would prefer not being distracted by that, and not having information on possible solutions before submitting. Trying to find the best solution with added hints like that is a different game. So it should be opt-in.
Cool game! One minor feature request. It would be helpful to have some way to move the entire block of placed tiles around at once to give myself more room in a particular direction.
IMO, the game is great to keep simple, but I’d like to play more levels than just daily, so could see people paying for the ability to play more, like NYT games, and could be part of a suite of game if curated daily by expert vs social curation. The blocks are small though for a small phone with big fingers.
I also wonder if making it GPL and submitting to various *NIX distros would be best. Then it may need to be standalone with random maps created by ML or similar.
> I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit.
I also feel it would make more sense either for everything to be 2.5D or pure top down. Having appear / disappear animation is nice feedback to user though.
Other thing is that maybe the hitbox should change when the wall comes up. Now to remove it you need to press the grid, essentially the root of the wall. Unintuitive to me.
Thanks for the game, looking forward to when there is multiple horses or sheep to enclose.
That first sentence of yours really struck a chord with me. I tried to think of other examples:
Cars — essential for leveraging time to travel longer distances and carrying multiple passengers and heavy loads; ens up being used by one person to drive three minutes to get coffee.
Guns — to quickly précis a … complex topic: good guys, but also bad guys.
Electricity — power generation goes up decade after decade, but so too does consumption with wasteful consumption going hand in hand with productive consumption.
As you might be able to tell, I think the answer to the question “how do we stop technology X from destroying us?” lies in licensing and regulation enacted through legislation.
I think those examples miss an important distinction. Cars, guns, and electricity are consumer technologies. They’re widely distributed, regulated, and constrained by market forces and law. Individuals can choose how to use them, and misuse is at least partially visible and contestable.
Surveillance is different. It’s inherently centralized and asymmetrical. By design, it gives one side - the state or large institutions - persistent visibility into everyone else, with little reciprocity. You can regulate how it’s used on paper, but the power imbalance remains.
It’s closer to nuclear technology than to cars or electricity. I can’t build a nuclear weapon or possess fissile material, not because it’s inefficient, but because some technologies are considered too dangerous to be broadly accessible. Mass surveillance belongs in that category. Once it exists, citizens don’t get to opt out, and meaningful oversight tends to lag far behind capability.
Licensing works when the technology is decentralized. With surveillance, the risk isn’t misuse at the edges - it’s concentration at the center.
clothing i think is a big one. Once the poster-child of industrialisation, now results in millions of tons being thrown away each other at a massive environmental cost.
> I think the answer to the question “how do we stop technology X from destroying us?” lies in licensing and regulation enacted through legislation.
In the golden age of the 90's we were able to ban CFCs, but I'm skeptical we could do that today. We no longer have that political ability, and I doubt we will get it back any time soon.
It can’t be fun running HN right now. Sorry, dang et al.
It’s like you’re the owners of a particularly popular pub that’s suddenly filled up with Johns, Jameses, Evas, and Annes, all loudly making their thoughts known while ordering a nice normal Western drink at the bar.
Vodkas, baijius, and sojus all round!
(To be fair, there are probably some Coors Lite and Stella drinkers here too.)
Proprietary, closed user experiences are like microwave home dinners. There’s every reason to hope they can be good, it is very common for them to be crap, and while its possible to hack your own microwave meals you will be doing so in a sub optimal environment with limited options.
An open, modular, diverse UX is like having a stocked kitchen of staples, pans, tools, fresh produce, and a stove. You add a toaster oven, smoker, water bath, grow a kitchen garden of your own, find local butchers and fishmongers. Over time you build up a small collection of both your own and others’ recipes and books and articles on food theory and trends. You can also have a microwave of course, but you’ll use it in many different ways than before.
It’s harder work but so is walking instead of driving or reading instead of watching TV. It can seem irritatingly virtuous to some that you put this extra effort into your daily life but they’ll be swayed when they see you serve up a ZFS snapshot to temporarily test an edit over 20GB of data, or pop up a new niri workspace to track and purchase concert tickets, or dive into editing your journal in a custom distraction free mode you put together showing only your editor and this week’s GPS logs.
You aren’t making everything from scratch, but you do make a few ingredients yourself — pickles and bread in the kitchen and scripts and local web hacks on your computer — and you certainly have complete control over the finished product in a way that simply isn’t possible with a microwave and a boxed lasagna, or a copy of Windows 11.
You don’t even have to cook! You can have pre-made microwave meals with a Linux desktop. They still taste better because they were made with love by a global network of friends and family instead of by Nestlé, Kraft, and Heinz.
https://www.ankersolix.com/ca/products/f2600-400w-portable-s...
reply