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this is such a a nice video. but honestly understanding perspective divide intuitively is probably less than 1% of what 3d rendering is all about.


I agree 100% gustavo is such a great teacher. i tried scratchapixel before and its nice but it was with pikuma that everything finally clicked.


"The Latin Side of Vince Guaraldi" is my favorite jazz album cover.


A very nice article by Marian Pekár on Verlet integration and cloth simulation:

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...


I previously avoided fully diving into Beej's content because I found its C guide listed under "Stuff that should be avoided" in the iso-9899 page.

https://www.iso-9899.info/wiki/Main_Page#Stuff_that_should_b...

I still wonder if that list does more harm than good.


They do recommend his guide to networking though…


Nice timing. I just saw pikuma's email with his new course on digital electronics and saw this here.


The first time I saw Wren was as an option for programming inside TIC-80. It caught my attention. I recently saw it again being mentioned by Gustavo (from pikuma.com) in his compilers course. Neat language and the VM code in C is quite easy to understand.


i'm so happy i could understand most of the code. props to pikuma.com for showing us the beauty of software renderers!


I read the article but it felt more like wishful thinking than actually providing any tangible data on the gains of hiring junior devs.


I thought "fake" Oxford was Oxford Brookes.


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