Hacker Newsnew | past | comments | ask | show | jobs | submit | aeon_ai's commentslogin

FS was a major part of me getting into Munger and building out my web of mental models.

Will always be grateful to Shane for that!


Recommendations of things to read in that vein?

The Wit and Wisdom of Charlie Munger is a good place to start.

Shane's mental models books are packed with a lot of random/disparate domains/insights -- He's a good aggregator there.

Thinking in Systems by Meadows.

Really, once you go down the rabbit hole, you find new threads to pull. That's kind of the fun of it


Books by Peter Bevelin (From Darwin to Munger etc.) or Rolf Dobelli are decent compilations. But mental models are everywhere. Taleb's books have a bunch. But start with what you have in front of you: pick one and actually apply it programmatically, then add to your repertoire one at a time.

Hello there!

Have you heard of our lord and savior, Linux?


> Yes, but Which version/fork?

If I earn my living from a company that doesn't make Linux versions, should i still switch?

Should my customers?

It's a great idea, and my work does not touch the internet, but the confusing variations of linux do not a happy workfoce make.

Your 'lord and saviour' can fuck off, with all the others, I prefer science.


You like science?

Then test Omarchy.


GenAI changes the dynamics of information systems so fundamentally that our entire notion of intellectual property is being upended.

Copyright was predicated on the notion that ideas and styles can not be protected, but that explicit expressive works can. For example, a recipe can't be protected, but the story you wrap around it that tells how your grandma used to make it would be.

LLMs are particularly challenging to wrangle with because they perform language alchemy. They can (and do) re-express the core ideas, styles, themes, etc. without violating copyright.

People deem this 'theft' and 'stealing' because they are trying to reconcile the myth of intellectual property with reality, and are also simultaneously sensing the economic ladder being pulled up by elites who are watching and gaming the geopolitical world disorder.

There will be a new system of value capture that content creators need to position for, which is to be seen as a more valuable source of high quality materials than an LLM, serving a specific market, and effectively acquiring attention to owned properties and products.

It will not be pay-per-crawl. Or pay-per-use. It will be an attention game, just like everything in the modern economy.

Attention is the only way you can monetize information.


No. The idea-expression dichotomy is a common myth about copyright law, right up there with "if I already own the physical cartridge, downloading this game ROM is OK".

The ONLY things that matter when determining whether copyright was infringed are "access" and "substantial similarity". The first refers to whether the alleged infringer did, or had a reasonable opportunity to, view the copyrighted work. The second is more vague and open-ended. But if these two, alone, can be established in court, then absent a fair use or other defense (for example, all of the ways in which your work is "substantially similar" to the infringed work are public domain), you are infringing. Period. End of story.

The Tetris Company, for example, owns the idea of falling-tetromino puzzle video games. If you develop and release such a game, they will sue you and they will win. They have won in the past and they can retain Boies-tier lawyers to litigate a small crater where you once stood if need be. In fact, the ruling in the Tetris vs. Xio case means that look-and-feel copyrights, thought dead after Apple v. Microsoft and Lotus v. Borland, are now back on the table.

It's not like this is even terribly new. Atari, license holders to Pac-Man on game consoles at the time, sued Philips over the release of K.C. Munchkin! on their rival console, the Magnavox Odyssey 2. Munchkin didn't look like Pac-Man. The monsters didn't look like the ghosts from Pac-Man. The mazes and some of the game mechanics were significantly different. Yet, the judge ruled that because it featured an "eater" who ate dots and avoided enemies in a maze, and sometimes had the opportunity to eat the enemies, K.C. Munchkin! infringed on the copyrights to Pac-Man. The ideas used in Pac-Man were novel enough to be eligible for copyright protection.


This is one of those fun "achsully" responses I get the privilege to refute.

It's a foundational principle of copyright law, codified in 17 U.S.C. § 102(b): "In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery"

Now, we can quibble over what qualifies there, but the dichotomy itself is pretty clear.

This goes back to Baker v. Selden (1879) and remains bedrock copyright doctrine.

The Tetris case is overstated. Tetris v. Xio did not establish that The Tetris Company "owns the idea of falling-tetromino puzzle video games." The court explicitly applied the idea-expression dichotomy and found Xio copied specific expressive choices (exact dimensions, specific visual style, particular piece colors). Many Tetris-like games exist legally, and it is the specific expressive elements that were considered in the Xio case.

K.C. Munchkin is old and criticized. That 1982 ruling predates major developments like Computer Associates v. Altai, which established more rigorous methods for filtering out unprotectable elements. The Munchkin decision continues to be debated.

"Substantial similarity" analysis itself incorporates idea-expression filtering. Courts use tests specifically designed to separate protectable expression from unprotectable ideas, especially when considering the four factors of fair use (when applied as a defense.)


I think what you'll find is that most aren't happy with the current copyright law anyway (I include myself in that group) or don't understand it or don't agree with it, and thus will just shrug.

For example, copyright duration is far longer than most people think (life of author plus seventy (or plus ninety-five years if corporation). Corporations treat copyright as a way to create moats for themselves and freeze competitors than as a creative endeavor. Most creative works earn little to nothing anyway, while a tiny minority generate the most revenue. And it's not easy to get a copyright or atleast percieved to be easy, so again it incentivises those that can afford lawyers to navigate the legal environment. Also, enforcement of copyright law requires surviellance and censorship.

Truthfully I think there will be a time when people will look at current copyright law the same way we now look at guilds in the middleages.


It's incoherent to be anti-copyright because it's used to freeze out competition by corporations and be pro-AI (which is exactly that, at vastly greater scale).

In recent months, with any computer that runs into Windows issues, I just take it as sign that its time for me to format it and install linux.

+1 - zit in invoke has been amazing to use

| Long-term value: We do not optimize for time spent in ChatGPT. We prioritize user trust and user experience over revenue.

The unspoken part -- This holds true so long as revenue is at least equal to costs, and speaks nothing about whether user trust and user experience is optimized over profit.


This type of behavior contaminates all sense-making, not just machine sense-making, and is a prime example of the naive neo-Luddite making their mark on the world.

It will not halt progress, and will do harm in the process. /shrug


To each their own.

I find Omarchy to simply "make sense" out of the box for me. And, I've never used a tiling WM before it (and feel crazy for not having done so)


I guess that’s the difference.

I have used a tiling WM before.

So I wonder whether the benefits you’re seeing in Omarchy are simply the result of using a tiling WM for the first time, which overrode what I believe Omarchy detracted from a general tiling WM.

Or whether my poorer experience was a result of the fact that having used a tiling WM I was more comfortable customizing and so found the Omarchy opinionated behavior restrictive or if the benefits Omarchy brings to someone who’s new to a tiling WM are lost on me.


As some advice to prepare for - if this moves any demand from their enterprise pipeline, the n8n team will be looking for ways to add friction to your life and this project.

The easiest will be giving notice that you’re using n8n in the name of the project, and their lawyers will say that this poses great confusion and false affiliation and besmirches their good name etc. etc.

Not sure it’ll happen, but best be prepared and put some headers in that you’re not affiliated, are a community extension, etc


I'm not worried about it. If they complain, we can address it then.


My non-lawyer understanding is that this issue can be reduced by not having the copyrighted name first. So n8n-Oidc might get you flagged, but Oidc-n8n should be fine.


I'm reasonably sure that it's not a hard-and-fast rule. As an easy counterexample, they actively encourage people to publish stuff prefaced with n8n: https://www.npmjs.com/search?q=n8n-nodes-


I meant based on copyright law. I have looked it up before and that's the general consensus I saw.

Basically, if you name your project starting with a copyrighted name like "Android Firewall" and you receive a legal request to change it, you should probably do so. But if your project is "Firewall for Android", the legal request is probably just trying to scare you, ignore it.

If n8n specifically says they're ok with this kind of name then it's ok, of course.


Any evidence supporting “higher performance”?


Totally fair question. "Higher performance" is definitely a subjective claim, so I should clarify the mechanism I'm relying on.

The core concept is Photic Driving (the "Frequency Following Response"). There is decent literature (e.g., Herrmann, 2001) showing that the visual cortex effectively synchronizes its firing rate to match high-amplitude external flickers (like a 14Hz strobe).

My goal with this tool is to induce Transient Hypofrontality (down-regulation of the prefrontal cortex), which is often associated with "Flow States" (Dietrich, 2003).

To be clear: I haven't run a clinical trial. I built it to replicate the "Ganzflicker" effects (Reeder, 2021) in a browser environment to help with my own Aphantasia. Subjectively, it helps me clear cognitive noise faster than silence, but I'm releasing it for free to see if that holds true for others or if it's just placebo.


All good - just interested in what the theory is behind it, and how effective it is purported to be.

Thanks for sharing your experience!


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: